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Surface triangulation is an important milestone in 3D mesh generation as it
forms the input for the tetrahedralisation of volumes which is a 3D analog of
triangulation in 2D. Efficient methods like Delaunay
triangulation cannot be applied to surfaces as the Delaunay criterion is not
defined for surfaces like it is for planar domains (2D) or volumes (3D).
The following two methods can be employed for
surface triangulation -
- 1.
- Triangulation in Parametric Domain -
One-to-one mapping of the surface component onto a 2D
parametric domain is done. Graded triangulation
is then applied to the parametric plane taking into consideration the
actual edge lengths and curvature in 3D. The generated
grid is then transformed back to 3D surface. Since the basic
triangulation takes place in the 2D (u,v) plane, this method is
just an extension of the 2D algorithm described earlier,
and is expected to provide quality grids for various applications.
- 2.
- Direct Triangulation -
Triangulation done in 2D can be extended to a surface
by performing direct triangulation (i.e., attempting to triangulate
the surface as it is) [NS95]. The graded triangulation
as is cannot be applied here, as Delaunay criterion is not defined
for surfaces, hence initial triangulation cannot be carried out
as described.
Next: Input : Linear Coons
Up: No Title
Previous: Efficiency
Anirudh Modi
1/16/1998