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Before attempting to learn about Delaunay triangulation it is helpful to
learn about Voronoi tessellation also known as Theissen or
Dirichlet [Bow81] tessellation.
Voronoi tessellation is a geometric dual of Delaunay
triangulation and one can be derived from the other. Given a set of
N points in a plane, Voronoi tessellation divides the domain in a set of
polygonal regions, the boundaries of which are the perpendicular bisectors
of the lines joining the points (Figure 4.1).
Figure 4.1:
Voronoi tessellation and Delaunay triangulation
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Furthermore each tile
contains only one of the N points. If both these conditions are
satisfied then the lines joining the points form a mesh known as the
Delaunay triangulation. According to the Delaunay criterion,
the circumcircle of every triangle is so formed that it does not
contain any point of the mesh.
Except in degenerate cases, the vertices of Voronoi tessellation occur
where three tiles meet. Each Voronoi vertex is circumcenter of a Delaunay
triangle. In degenerate cases more than one triangle may be validly
possible.
Since Delaunay triangulation is the geometric dual of Voronoi tessellation,
many methods have been formulated to arrive at the former using the
latter, though many methods for direct triangulation have also been
formulated [HS88,LS80].
In Delaunay triangulation the boundary triangulation is not
difficult but placing the interior points at inappropriate places may
result in bad meshes even though the Delaunay criterion is satisfied.
Next: Algorithms
Up: Delaunay Triangulation
Previous: Introduction
Anirudh Modi
1/16/1998