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sound.h File Reference

#include <math.h>
#include "vector3.h"

Go to the source code of this file.

Defines

#define RAD2DEG   57.2957795130823208772
#define dB2Pressure(dB)   pow(10.0, (dB)/20.0)
#define Pressure2dB(p)   (20.0*log10(p))

Functions

void getViewerPos (vector3 *v)
void getPlanePosition (int i, vector3 *v)
double DistFromPlane (int i)
double AngleFromPlane (int i)
double getPlaneSpeed (int i)
void getPlaneVelocity (int i, vector3 *v)
double ObserverDistance ()
double SoundDBforPlane (int i)
double TotalNoiseFromAllPlanes ()
void MinMaxDistanceFromPlanes (double *min, double *max)


Define Documentation

#define dB2Pressure dB       pow(10.0, (dB)/20.0)
 

#define Pressure2dB      (20.0*log10(p))
 

#define RAD2DEG   57.2957795130823208772
 


Function Documentation

double AngleFromPlane int    i
 

double DistFromPlane int    i
 

void getPlanePosition int    i,
vector3   v
 

double getPlaneSpeed int    i
 

void getPlaneVelocity int    i,
vector3   v
 

void getViewerPos vector3   v
 

void MinMaxDistanceFromPlanes double *    min,
double *    max
 

double ObserverDistance  
 

double SoundDBforPlane int    i
 

double TotalNoiseFromAllPlanes  
 


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