/*=========================================================================

  Program:   Visualization Toolkit
  Module:    $RCSfile: vtkObjectFactory.h,v $
  Language:  C++
  Date:      $Date: 2001/11/13 14:09:27 $
  Version:   $Revision: 1.20 $
  Thanks:    Thanks to William A. Hoffman who developed this class

Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen 
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

 * Redistributions of source code must retain the above copyright notice,
   this list of conditions and the following disclaimer.

 * Redistributions in binary form must reproduce the above copyright notice,
   this list of conditions and the following disclaimer in the documentation
   and/or other materials provided with the distribution.

 * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names
   of any contributors may be used to endorse or promote products derived
   from this software without specific prior written permission.

 * Modified source versions must be plainly marked as such, and must not be
   misrepresented as being the original software.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

=========================================================================*/
// .NAME vtkObjectFactory - abstract base class for vtkObjectFactories
// .SECTION Description
// vtkObjectFactory is used to create vtk objects.   The base class
// vtkObjectFactory contains a static method CreateInstance which is used
// to create vtk objects from the list of registered vtkObjectFactory 
// sub-classes.   The first time CreateInstance is called, all dll's or shared
// libraries in the environment variable VTK_AUTOLOAD_PATH are loaded into
// the current process.   The C functions vtkLoad, vtkGetFactoryCompilerUsed, 
// and vtkGetFactoryVersion are called on each dll.  To implement these
// functions in a shared library or dll, use the macro:
// VTK_FACTORY_INTERFACE_IMPLEMENT.
// VTK_AUTOLOAD_PATH is an environment variable 
// containing a colon separated (semi-colon on win32) list of paths.
//
// The vtkObjectFactory can be use to override the creation of any object
// in VTK with a sub-class of that object.  The factories can be registered
// either at run time with the VTK_AUTOLOAD_PATH, or at compile time
// with the vtkObjectFactory::RegisterFactory method.
//



#ifndef __vtkObjectFactory_h
#define __vtkObjectFactory_h




#include "vtkObject.h"

class vtkObjectFactoryCollection;
class vtkOverrideInformationCollection;

class VTK_COMMON_EXPORT vtkObjectFactory : public vtkObject
{
public:  
  // Class Methods used to interface with the registered factories
  
  // Description:
  // Create and return an instance of the named vtk object.
  // Each loaded vtkObjectFactory will be asked in the order
  // the factory was in the VTK_AUTOLOAD_PATH.  After the
  // first factory returns the object no other factories are asked.
  static vtkObject* CreateInstance(const char* vtkclassname);
  // Description:
  // Re-check the VTK_AUTOLOAD_PATH for new factory libraries.
  // This calls UnRegisterAll before re-loading
  static void ReHash(); 
  // Description:
  // Register a factory so it can be used to create vtk objects
  static void RegisterFactory(vtkObjectFactory* );
  // Description:
  // Remove a factory from the list of registered factories
  static void UnRegisterFactory(vtkObjectFactory*);
  // Description:
  // Unregister all factories
  static void UnRegisterAllFactories();
  
  // Description:
  // Return the list of all registered factories.  This is NOT a copy,
  // do not remove items from this list!
  static vtkObjectFactoryCollection* GetRegisteredFactories();

  // Description: 
  // return 1 if one of the registered factories 
  // overrides the given class name
  static int HasOverrideAny(const char* className);
  
  // Description:
  // Fill the given collection with all the overrides for
  // the class with the given name.
  static void GetOverrideInformation(const char* name,
                                     vtkOverrideInformationCollection*);
  
  // Description:
  // Set the enable flag for a given named class for all registered
  // factories.
  static void SetAllEnableFlags(int flag, 
                                const char* className);
  // Description:
  // Set the enable flag for a given named class subclass pair
  // for all registered factories.
  static void SetAllEnableFlags(int flag, 
                                const char* className,
                                const char* subclassName);

  // Instance methods to be used on individual instances of vtkObjectFactory
  
  // Methods from vtkObject
  vtkTypeMacro(vtkObjectFactory,vtkObject);
  // Description:
  // Print ObjectFactory to stream.
  virtual void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // All sub-classes of vtkObjectFactory should must return the version of 
  // VTK they were built with.  This should be implemented with the macro
  // VTK_SOURCE_VERSION and NOT a call to vtkVersion::GetVTKSourceVersion.
  // As the version needs to be compiled into the file as a string constant.
  // This is critical to determine possible incompatible dynamic factory loads.
  virtual const char* GetVTKSourceVersion() = 0;

  // Description:
  // Return a descriptive string describing the factory.
  virtual const char* GetDescription() = 0;

  // Description:
  // Return number of overrides this factory can create.
  virtual int GetNumberOfOverrides();

  // Description:
  // Return the name of a class override at the given index.
  virtual const char* GetClassOverrideName(int index);

  // Description:
  // Return the name of the class that will override the class
  // at the given index
  virtual const char* GetClassOverrideWithName(int index);
  
  // Description:
  // Return the enable flag for the class at the given index.
  virtual int GetEnableFlag(int index);

  // Description:
  // Return the description for a the class override at the given 
  // index.
  virtual const char* GetOverrideDescription(int index);

  // Description:
  // Set and Get the Enable flag for the specific override of className.
  // if subclassName is null, then it is ignored.
  virtual void SetEnableFlag(int flag,
                             const char* className,
                             const char* subclassName);
  virtual int GetEnableFlag(const char* className,
                            const char* subclassName);

  // Description:
  // Return 1 if this factory overrides the given class name, 0 otherwise.
  virtual int HasOverride(const char* className);
  // Description:
  // Return 1 if this factory overrides the given class name, 0 otherwise.
  virtual int HasOverride(const char* className, const char* subclassName);
  
  // Description:
  // Set all enable flags for the given class to 0.  This will
  // mean that the factory will stop producing class with the given
  // name.
  virtual void Disable(const char* className);
  
  // Description:
  // This returns the path to a dynamically loaded factory.
  vtkGetStringMacro(LibraryPath);

  //BTX
  typedef vtkObject* (*CreateFunction)();
  //ETX
protected:
  //BTX

  // Description:
  // Register object creation information with the factory.
  void RegisterOverride(const char* classOverride,
                        const char* overrideClassName,
                        const char* description,
                        int enableFlag,
                        CreateFunction createFunction);
                
  //ETX

        
  // Description:
  // This method is provided by sub-classes of vtkObjectFactory.
  // It should create the named vtk object or return 0 if that object
  // is not supported by the factory implementation.
  virtual vtkObject* CreateObject(const char* vtkclassname );
  
  vtkObjectFactory();
  ~vtkObjectFactory();
  //BTX
  struct OverrideInformation
  {
    char* Description;
    char* OverrideWithName;
    int EnabledFlag;
    CreateFunction CreateCallback;
  };
  //ETX
  OverrideInformation* OverrideArray;
  char** OverrideClassNames;
  int SizeOverrideArray;
  int OverrideArrayLength;

private:
  void GrowOverrideArray();

  // Description:
  // Initialize the static members of vtkObjectFactory.   RegisterDefaults
  // is called here.
  static void Init();
  // Description:
  // Register default factories which are not loaded at run time.
  static void RegisterDefaults();
  // Description:
  // Load dynamic factories from the VTK_AUTOLOAD_PATH
  static void LoadDynamicFactories();
  // Description:
  // Load all dynamic libraries in the given path
  static void LoadLibrariesInPath( const char*);
  
  // list of registered factories
  static vtkObjectFactoryCollection* RegisteredFactories; 
  
  // member variables for a factory set by the base class
  // at load or register time
  void* LibraryHandle;
  char* LibraryVTKVersion;
  char* LibraryCompilerUsed;
  char* LibraryPath;
private:
  vtkObjectFactory(const vtkObjectFactory&);  // Not implemented.
  void operator=(const vtkObjectFactory&);  // Not implemented.
};

// Macro to create an object creation function.
// The name of the function will by vtkObjectFactoryCreateclassname
// where classname is the name of the class being created
#define VTK_CREATE_CREATE_FUNCTION(classname) \
static vtkObject* vtkObjectFactoryCreate##classname() \
{ return classname::New(); }

#endif


#ifdef _WIN32
#define VTK_FACTORY_INTERFACE_EXPORT  __declspec( dllexport )
#else
#define VTK_FACTORY_INTERFACE_EXPORT 
#endif

// Macro to create the interface "C" functions used in
// a dll or shared library that contains a VTK object factory.
// Put this function in the .cxx file of your object factory,
// and pass in the name of the factory sub-class that you want
// the dll to create.
#define VTK_FACTORY_INTERFACE_IMPLEMENT(factoryName)  \
extern "C"                                      \
VTK_FACTORY_INTERFACE_EXPORT                    \
const char* vtkGetFactoryCompilerUsed()         \
{                                               \
  return VTK_CXX_COMPILER;                      \
}                                               \
extern "C"                                      \
VTK_FACTORY_INTERFACE_EXPORT                    \
const char* vtkGetFactoryVersion()              \
{                                               \
  return VTK_SOURCE_VERSION;                    \
}                                               \
extern "C"                                      \
VTK_FACTORY_INTERFACE_EXPORT                    \
vtkObjectFactory* vtkLoad()                     \
{                                               \
  return factoryName ::New();                   \
}
