#include <waterGL.h>
Public Methods | |
| WaterGL () | |
| WaterGL (char *filename) | |
| ~WaterGL () | |
| void | myInit (char *filename) |
| void | ffunc (void) |
| void | Ffunc (void) |
| void | mfunc (void) |
| void | wire (void) |
| void | up (void) |
| void | down (void) |
| void | left (void) |
| void | right (void) |
| void | draw_mesh (void) |
| void | draw_mesh (vector< float > coords) |
| void | set_speed (float xTrans, float yTrans) |
| void | init (char *filename) |
| void | animate (void) |
| void | display (void) |
| void | display (vector< float > coords) |
| unsigned * | read_texture (char *name, int *width, int *height, int *components) |
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1.2.13.1 written by Dimitri van Heesch,
© 1997-2001